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Hideo Kojima To 'Start From Zero' In 2009 |
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Written by Cywolve
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Jan 07, 2009 at 12:52 AM |
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For his new year's resolution, the famous Metal Gear Solid creator, Hideo Kojima, decided to reorganize his studios "from zero" in order to be on equal footing with major western studios.
"We're currently reviewing everything - from the team structure to tools and our staff - in order to make Kojima Productions a team that can challenge foreign creators and software houses," he told Famitsu as part of their 2009 preview. "So, because of that, 2009 is going to be a very important year for us."
"I've come to understand that the way we've made games up until now won't translate globally, and I've come to think that I need to make Kojima Productions a team that can compete alongside the rest of the world," he added.
Kojima noted that the increasing costs mean that it is not viable any more to produce AAA titles for the Japanese market alone. He added that he has already studied western studios' techniques and picked a few of them for adoption. |
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Monolith to Remedy the F.E.A.R. Saga |
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Written by Cywolve
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Dec 28, 2008 at 05:08 PM |
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Dave Matthews, F.E.A.R. 2: Project Origin's lead artist, admitted that TimeGate Studios' F.E.A.R. expansions Extraction Point and Perseus Mandate must have driven off a number of the series' fans.
F.E.A.R. was developed by Monolith studios and published by Vivendi in October 2005. The 2 companies parted ways later on and F.E.A.R.'s copyrights were left to the publisher, Vivendi, who commissioned TimeGate Studios to create the aforementioned sequels. Both sequels as well as the console ports of the original F.E.A.R. received lukewarm reviews.
"[TimeGate] took the story in a direction that we didn't intend," Dave Matthew explained. "We look at Extraction Point and Perseus Mandate as an alternate universe, a 'what could have been', and because of that it doesn't necessarily diminish the story that we were trying to tell. F.E.A.R. was about Alma, F.E.A.R. 2 is about Alma, and we wanted to continue the story the way we originally intended."
Matthews also promised that the Project Origin's console ports will be much closer to their PC counterpart than was the case with the original F.E.A.R.
"Now we're handling all three versions, we've changed our development structure to develop all three SKUs simultaneously and there's no lead platform," he said. "While there will be some slight variations between the different versions, so if you're on PC you can push some things further, our main goal is to make sure the experience is synonymous across all three platforms." |
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Guess Who's Back? Hint: He is an Attorney |
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Written by Cywolve
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Dec 28, 2008 at 03:19 PM |
It seems that getting disbarred isn't enough to get our popular ex-attorney Jack Thompson off Take Two's back. This time around, Mr. Thompson isn't filing comical anti-gaming lawsuits; instead, he is organizing a "shareholders revolt" against Take-Two Interactive's chairman Strauss Zelnick. TTWO is today trading at about $7 per share. Zelnick blew it. Thompson today bought a bunch of Take-Two stock at the $7 figure," Jack Thompson wrote in an email directed to the press. "The reason Thompson has done this is to lead the effort by Take-Two shareholders to dump Zelnick," the email goes on "It is long overdue, and there are already rumblings that Zelnick's tenure at Take-Two has been a disaster, as anyone still holding stock that could have been sold at $26 and is now worth $7 and falling, can attest." |
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